Of course, someone with your level of proficiency in various coding languages would likely avoid these products but I wonder if you have an opinion on them. Would you recommend GMS2 to an artist/animator with little to no coding experience? I’ve gone through the demos of Clickteam Fusion 2.5 and Construct3 (really don’t like having to purchase a subscription though) and I find their respective event systems easy to understand and rather fun. And that is perhaps the saddest of all.Īre your grievances of GMS2 such that you would advise beginners to go elsewhere? I’ll probably continue to use GameMaker for a while longer, and hope that the issues that prevent me from using GMS2 get resolved one day.īut I don’t have a lot of hope or optimism about it any longer, and I’ll be really surprised if someday they do fix the problems that have prevented me from adopting it. I believed in YoYo, once, and I enjoyed using their product, making games, and fulfilling the dreams of my childhood. Knowing that the promised future represented by GMS2 arrived malformed and ridden with defects, and that YoYo hasn’t supported the product well at all since it was released, is sad. Knowing that, in time, it will no longer support building to the latest versions the relevant platforms that gamers use, is sad. I still like working in GMS1, but knowing it will never be updated again, never be improved, and that all remaining issues with remain issues forever, is sad. The peak years of the GMS1 era were optimistic, forward-looking, and fun. In many forum posts, I see mostly complaints about project corruption, IDE crashes, and complaints about the user experience. I follow numerous communities around GameMaker, and from what I see, adoption of GMS2 is only about 50%, with most of the rest of users still on GMS1, and maybe a tiny number of users still using GM8.1, 8 years after it was released, and 2 years after YoYo officially dropped all support for it. Since then, it’s been slow, and what has been delivered has been plagued with problems. I’ve been using GameMaker since 2010, and it was exciting to see how quickly features and fixes were coming in 2012-15. The quality of the Windows version of GMS2 is sadly, still beta. The Mac OS X port of GMS2 is currently in beta. With his departure, the Linux port was dropped. Sandy Duncan had been talking about porting GameMaker to enable development on Linux as well as Mac OS X. And I think that marked a major change in the way the product was managed and developed. Box2D Physics, Shaders, language improvements, the Marketplace, and more. Building to HTML5, Mac OS X, Android, iOS, Linux, and other platforms. GMS was much more expensive, starting at $200 for the basic Professional, but it delivered. It was a no-brainer to pay for the full featured version, as cheap as it was. When I started using GM8, it cost just $20, later $35 for the full version, but there was a free edition also, which lacked certain features but was still useful for students and hobbyists. Looking back at GMS1.x, YoYoGames delivered a great, but not perfect, product, introduced many new features, and made the product worth the price hike. And for all the improvements introduced to the product, there are numerous usability issues with the new IDE, some minor, some major. Brilliant.īut the stability problems and project corruption problems that I’ve had with GMS2 make it too unreliable for everyday use. Just import your GMS1 project into GMS2, and it would handle any obsolete code by generating conversion scripts, and for most projects, they worked without any further work needed. Project conversion was a dream, it worked beautifully. Transitioning from GMS1 to GMS2 was supposed to be easy. No matter when they end-of-life GMS1, there will be complaints, but two years is far too soon. Businesses expect long-term support, plain and simple. Supporting a “professional” tool for only two years after a new version is released is not good enough. When YYG released GameMaker Studio, they continued to support their old product, GameMaker 8, for about six years. With GMS2 out for almost two yers, it’s time, right? YoYoGames released GameMaker Studio today, the last planned release for the 1.x branch. Why arguing about Link’s gender is dumb, and why it’s important.“Null Room” hidden in Superman (Atari, 1979).video games, programming, the internet, and stuff
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